

Minecraft Builds · Worlds · Commissions
I build custom Minecraft architecture, environments and complete worlds on commission — for servers, creators and individuals that need a place, not a pile of blocks.
- Edition
- JAVA
- Commissions
- OPEN
SELECTED WORK

Imperial Capital
Imperial Capital was built as the first thing a player sees and the last thing they forget. The city climbs a carved massif in tiers, so every street reveals a new silhouette instead of a flat skyline.

AWARDED — 2025 KIBO COMPETITION
professional
ORGANIC BUILDS
Backed by a background in Fine Art and three-dimensional art, I specialize in translating organic, sculptural forms into Minecraft — from anatomy and creatures to complex natural structures.

experimental,player-scaled
SPECIAL EFFECTS
Specialized in creating visual effects directly in Minecraft — transforming particles, motion, lighting, environmental effects and unconventional blockwork into cinematic scenes and immersive visual experiences.
WHAT WE BUILD

THE BUILD CYCLE
Brief
We agree on purpose, references, scale and constraints before a block is placed.
Concept / Blockout
Massing, silhouettes and circulation.
Build
Palette locked, structure detailed, the world built out region by region.
Detail & Revision
Planting, lighting, interiors and the small passes that make it feel inhabited.
Delivery
Schematics or world files handed over.
Every commission starts with the same questions: where does the player stand, what do they see first, and what does this place tell them about the world it belongs to. Environment, silhouette and storytelling are handled as one problem — which is why the builds hold up in screenshots and in play.


I work comfortably at every scale — from focused builds to massive, fully realized openworlds.