
All work
Imperial Capital
Imperial Capital was built as the first thing a player sees and the last thing they forget. The city climbs a carved massif in tiers, so every street reveals a new silhouette instead of a flat skyline.
The monument at the centre sets the scale for everything else: rooflines, stair widths and tree canopies were all sized against it so the city reads as inhabited rather than decorative.
Palette work is deliberately narrow — oxidised copper, bone stone, and warm autumn canopy — so screenshots stay readable at any render distance.
GALLERY
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